May 10, 2006, 03:56 PM // 15:56
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#1
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Lion's Arch Merchant
Join Date: Feb 2006
Location: SoCal
Guild: Gamerz United
Profession: Me/N
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Warrior Assasin thoughts ...
curious for those that have tried this build what thier impressions were of it. im in the process and have some concerns, but i just cant breing myself to do the 15 millionth Wa/Mo .. so i had to be different
seems to me that the shadow skills would come in mighty handly in a warrior build
anyway... thoughts or suggestions ?
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May 10, 2006, 05:35 PM // 17:35
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#2
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Pre-Searing Cadet
Join Date: Apr 2006
Profession: W/A
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I have lv 20 W/A and loving it (im using Shadow refusage as my MAIN heal since im almost ALWAYS in combat, and have Heart of shadow as my 2ndry heal) those 2 im almost ALWAYS using. Its GREAT for runing too.
Have not used this in PvP yet so cant say how well it will do in it but have a feeling it will be deadly.
the beefs i have with it is.
1- 95% ish of the dagger atrb skills require a dagger. (i understand reason though)
2- most of the deadly arts skills use 10 energy.
3- halfish of the shadow steps skills use 10 energy.
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May 11, 2006, 02:27 PM // 14:27
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#3
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Academy Page
Join Date: Mar 2006
Profession: R/Mo
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Im running a w/a here using For Great Justice, dragonslash, sun & moon slash, using balanced stance to counter critical strikes from assasins & activating my shield bonusses..
then using shadow refuge whenever possible, +8 pips every other 4 seconds is lovely, and vipers defense to piss people off :]
then you got a 2 or 3 slots left open for a hamstring/res signet or sth..
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May 11, 2006, 03:28 PM // 15:28
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#4
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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I've been messing around with a W/A for general PvE. Death's Charge is fun stuff. It lets you tele into a mob before it spreads out, agroing the warriors when they're still standing next to the casters. Hurray for Tripple Chop!
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May 11, 2006, 03:42 PM // 15:42
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#5
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Frost Gate Guardian
Join Date: May 2006
Profession: W/
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Here's what I run
Penetrating Blow
Penetrating Chop
Executioner's Strike
Auspicious PArry or Triple Chop
Cyclone Axe
Death's Charge
Shadow Refuge
Healsig
Rezsig
Or, if I wanna go Dag Mastery
Golden Lotus Strike
Jagged Strike
Fox Fangs
Death Blossom
Warrior's Endurance (FTW!!! )
Shadow Refuge (Use with Golden Lotus Strike, and for Heal)
Death's Charge, Viper's Defense, any other Shadow Step, or Signet of Capture
Rez Sig
I pretty much never have any energy issues. I want to pick up some Zealous daggers and see how it works out, if I get a surplus of energy I can bring some more expensive Dagger Mastery skills. Pump everything into Str and Dagger Mastery, and the rest into Shadow Arts.
Oh, and I've been experimenting with a Deadly Arts/Hammer Mastery build. Stay tuned.
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May 11, 2006, 03:49 PM // 15:49
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#6
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Ascalonian Squire
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I was thinking of a sword war/assassin with deadly arts at about 9. Use gash/sever artery then iron palm for a knock down:
Skill. Target touched foe suffers 5...41 damage. If target foe suffers from a condition or hex they are knocked down. Iron Palm may be used as a lead attack.
5e 3/4 20 second charge
This skill can also be used as a lead attack so there's some synergy if you want to use a follow up attack skill.
Alot of the really good stuff in Deadly arts is 5e to use also, so it's not painful for a warrior.
Some good deadly arts skills:
Siphon speed - target moves 20% slower, you 20% faster
Scorpion Wire - Hex Spell. For 8...18 seconds, the next time you and target foe are more than 100' apart, you teleport to that foe and that foe is knocked down. This spell has half the normal range.
Mark of Death - Hex Spell. For 4...9 seconds, target foe gains 33% less benefit from healing. 10e
Mantis touch - Spell. Must follow a Lead Attack. Target foe becomes Crippled for 5...17 seconds.
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May 11, 2006, 09:29 PM // 21:29
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#7
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I have been trying this with new w/a and it seems to working out just fine with the shadow arts.
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